#Egypt #vacation The Digital Museum – Assassin’s Creed Origins Discovery Tour – Excess Credits

The Assassin’s Creed Origins staff lately additional a non-violent exploration manner to their match coupled with an academic voiceover narrating facts about historical Egypt. How could we increase on this museum-like expertise to integrate potential online games into education and learning?
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  1. We can and must keep doing better at creating games that entertain while also providing modes to focus on education, but the discovery tour in Assassin's Creed Origins is a bold first step.

  2. This kind of reminds me of the developer commentary mode in some of Valves older titles like Team Fortress 2 or Half Life, where as you play through the game you can find little floating speech bubbles that when interacted with give you a voice over from the devs about their experiences making the game.

  3. this actually makes me wanna play the game. but its weird that they didn't make it as a colectable, they love their boring colectables. but one where it teaches you about the history of the place you are, and maybe even show real pictures of the monument or archaeological findings would make me want to find them.

  4. It's great that this channel is so motivated to find ways to make this mode more engaging. Aside from physically going there it's the best way to get people motivated in finding out more about history. Can't wait for VR tech to get to a level where we can have this experience made even more real.

  5. Man, i'm not even a huge history nerd but i read all of the landmark things in AC Brotherhood. Giving you the option to learn about it in the context of a world, even if it's an abstracted game world, just makes it so much more interesting.
    Also, Ubisoft seems to be on a roll, let's hope they keep it up 🙂

  6. I loved this video, guys! I had this EXACT conversation about how Origins takes you to awesome places, even mythological ones, like the Tomb of Alexander and The Library of Alexandria, and how that experience is just amazing. To be there, to see monuments long gone, to have a brief notion about how life in ancient cities were, hearing dialogs in greek, latin, ancient egypcian (even if the dialogs are simple phrases)… That is what I loved most about AC:Origins. I really would like to buy games which bring such experiences.

  7. reminds me of the commentary mode Valve did with the Half-life and Left 4 Dead games. I had a blast going through the levels listening to developers talk and sometimes show how the game was made and the decisions they made/didn't make that had major impacts on the game (left 4 dead zombies being potato skins rather than real world diseases is something i always remember) . Just a shame no other game really did that, and Valve stopped focusing on making games, because i'd love to see more games do this sort of thing.

  8. I want to mention OWW (occupy white walls), it's still in alpha but it's been really fun and educational so far. you basically create your own art gallery and fill it with pre-existing artwork, mostly pretty old clasical stuff right now but they'll add more. you can vist other people's galleries as well as find out information on the artwork your looking at. 🙂

  9. There was a world war 1 game. “Valiant Hearts” I think it was where there were all these spibbits about the war and the conflicts. Even the basic (basic so no one could re create it) ingredients for mustard gas and exactly how it effects the lungs. The game itself was cartoony but the information was solid.

  10. I think you haven't really taken into account that there's an audience who might enjoy the educational aspects, but don't really have any interest in playing a big open world adventure. Like I'd probably enjoy the mode you describe more than what we got, but if I gave that game to my mom, she'd probably be overwhelmed. On the other hand, I could see her playing what we got. She enjoyed watching me play through a few tours, and I'm pretty confident that I could get her comfortable enough with the controls to follow a glowing line herself. And I think that was more the point of the guided tours and simplified controls than budget considerations.

  11. Socrates once said “Education is the kindling of a flame, not the filling of a vessel.” That flame can become a raging wildfire of passion for learning, but a jug or a jar, once filled, is full. You may have more control over the vessel, but the flame can go so much farther.

  12. Why not make discovery mode as a collectible thing and place them in top of places and also the bottom if someone does not want to climb that building?

  13. I guess an educational mode for games could only be good, but that’s obviously not why anyone plays games. I understand making games specifically for education. It’s just that most people play games as a hobby, not to get educated. I understand your points, but I don’t think it’s absolutely necessary.

  14. Horizon Zero Dawn had a great collectible/site seeing system. It also had I little follow the path on subquest but it didn't feel to forced. I can so see something like it having a history mode, or something like that.

  15. Oh Ubisoft, every time you disappoint us with one franchise (Far Cry) you redeem yourselves with another (Assassin's Creed).

    Note: Sometimes the same franchise does it by a later game.

  16. Could you do an episode on the new God of War? It's narrative and story telling is some of the best I've ever seen and would love Extra erdits's view on the game as a whole.

  17. Interesting. Actually making a game about exploring areas in a specific time period or political era seems very iffy at a glance, but the points raised here make a good case for it.

    Limiting the play field and interactions could solve the rails dilemma and allow someone to explore organically. Forcing a player to use tools or techniques available at the time could open options up for what the player can do and really make them want to seek out more.

    Even the avatar they control can add a little more depth to it all. The street hooligan or a cartographer apprentice approach could do well, even a royal pup sneaking out could explain the exploration and getting into areas that normal people shouldn't.

    A simplistic control scheme would be paramount here, as well. It's tricky to nail the balance between too complicated and too gimmicky in controls meant for anyone.

    No subject can truly be off topic when approached with the right mindset, even the gritty bits of history can be added in a factual sense, although in muted forms.

    The possibilities are there! Makes me a little upset that I'm quite terrible with history

  18. I was thinking about concepts like this too lately. I was thinking about what it would be like to have a virtual college.

    However, it would have to be factual, useful and beautiful in order to work. Otherwise it would be as shallow as an online college.

  19. So, i feel i must mention The World Ends With You. See, the entire game happens in Shibuya, and the city is pretty much a character in the game. there is one chapter that you can freely roam around that has some very cool dialogue, which is your current partner, who obviously love the city(and man is that important to the gameplay), talking about the monument or street that you're in. You learn the history of those places, and it doesn't feel invasive at all. It's one the reasons that game is awesome.

  20. First of all several problems torches were never used inside the Great Pyramid or any pyramid for that matter as there would be residue and soot on the ceiling of the pyramid and there is none second you cannot get a flame to stay lit inside the pyramids it is physically impossible there is not enough oxygen for combustion

  21. I know of a Professor who uses the total war series to show how battles went. I was fun when he scroll down the map and his units had run away and then tried to destroy a landmark which was not destroyed.

  22. I totally agree that having a more open area to explore rather than a linear path is a good call, but at the same time I have a feeling that a mode like this attracts people who might be less familiar with gaming conventions, and as such may not be able to climb up that big tower or navigate through a tomb to get to the facts. Just something to consider.

  23. This exploration mode is perfect for the AC series, I hope to see them continue putting it in future games. I'm not even a fan of AC and I'm tempted to get Origins specifically for this mode.

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